voice chat. It brings out the action of socialization, to otherwise antisocial individuals. This leads to the
opportunity to create and find new friends. The idea of creating a virtual identity provides a platform for
people to create an identity in which they can express themselves in ways that they might not be able to
in the non-virtual world.
People can connect from so far away over a game. The members of the community can discuss
strategies, new plans, when to attack or defend. Whenever an update comes out for the game, people in
the community are always discussing, talking about what they liked, what they don't like; and talking
about ways it can be improved. The way people interact and socialize within the community is endless.
Each game is never the same so human agency is always in effect because each player is in control of
"They can change their minds, make choices, and alter their circumstances'' (Brym
2020). Since the virtual community revolves so much around the game, the roles that people have in the
community are connected with the roles in-game. There are five roles, that consists of a top laner, a mid
laner, an ADC (Attack Damage Carry), support, and a jungler. People talk about their roles in the game
to come up with different strategies to improve their playing. There are also different combinations
which work best for battles and playing styles that individuals enjoy the most when using the game. This
also connects with structural functionalism because there are certain guidelines that make the virtual
community more efficient.
Structural Functionalism also consists of three important ideas, "social structure, social function,
and values." (Brym 2020). It is the concept of having structure, traditions, rules that you follow which
carries a community. The virtual community that I am a part of has mostly rules that you find in various
other virtual environments. Examples being; treat other players nicely, don't make any rude or